Defuse Delay

- Team Size: 3 Game Developers, 1 Artist and 2 Sound Designers
- Development Time: 10 days
- Engine: Unity Engine
- Status: Demo Complete
- My Role:Feature Dev
Description
This is a GameJam project I did with a small team with the theme "Breaking The Loop" so we chose to make Bomb Diffusing game
The idea around Defusal Delay
The point of this is to defuse a bomb through winning the bomb puzzles and if you die you restart the thing to complete them faster and understand how the puzzles work and go through it untill you diffuse the bomb.
My contribution
I worked on multiple things for this Game Jam, from Defusing mechanics to camera and player movement. Some were scrapped dew to time and others were not
Numpad Component
This is one of the components of defusing the bomb on the table which requires guessing the code. The code can easily be changed in Unity and is easily usable.
When the code is wrong

When the code is Correct

Wire Cutting Component
Another big component which has 3 wires and only one of the wires is correct to defuse the bomb with. The Cable is random on each run of the game and restarts your game if it is guessed wrong.

Camera Systems & DOTween
I tested working with DOTween and making some nice transitions between the player to defusing the bomb on the table which handle different camera positions. By going away from the table it also puts the camera's control back to the players

Player Movement with HeadBobbing
There was planned to be some player movement inside of the ship so I decided to give the player's head an up and down motion to make moving feel better.

The repository to my contribution
Github